Additional Contact Information
Visualization, Data, Modelling and Graphics (VDMG) research group, Immersive Environments lab
- email: llyr.ap.cenydd@bangor.ac.uk
- office: Room 329, Dean Street
- tel: +44 (0) 1248 388789
- twitter: @sfaok
My research interests include virtual reality, real-time computer graphics, procedural animation and artificial intelligence.
Qualifications
- BSc: Computer Science
- PhD: Real-time Computer Graphics and Artificial Intelligence
- Professional: PGCertHE
Teaching and Supervision
- Artificial Intelligence and Game Design (Year 2, Masters)
- Advanced Game Development (Year 3)
- *Individual Project - Computing (Year 3, Masters)
*Supervision Themes: Virtual Reality, Game Development, AI for Games
Postgraduate Project Opportunities
Virtual Reality, Real-Time Graphics, Procedural Animation
Publications
2024
- PublishedWill Meta’s Orion smart glasses be the next ‘iPhone moment’? Expert Q&A
Ap Cenydd, L., Ritsos, P. D. & Butcher, P., 27 Sept 2024, The Conversation.
Research output: Contribution to specialist publication › Article
2021
- PublishedVisualisation Data Modelling Graphics (VDMG) at Bangor
Roberts, J. C., Ritsos, P. D., Kuncheva, L., Vidal, F., Lim, I. S., Ap Cenydd, L., Teahan, W., Mansoor, S., Gray, C. & Perkins, D., May 2021. 2 p.
Research output: Contribution to conference › Paper › peer-review
2019
- PublishedOptimising Underwater Environments for Mobile VR
Ap Cenydd, L. & Headleand, C., 12 Sept 2019, Computer Graphics & Visual Computing (CGVC). The Eurographics Association
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
2018
- PublishedVirtual reality’s effect on parameter optimisation for crowd-sourced procedural animation
Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Sept 2018, In: The Visual Computer. 34, 9, p. 1255-1268 13 p.
Research output: Contribution to journal › Article › peer-review
2017
- PublishedCrowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour
Henshall, G., Ap Cenydd, L. & Teahan, W., 2017, 2017 International Conference on Cyberworlds (CW). Chester, UK, p. 48-55 7 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review - PublishedThe Use of Stereoscopy in a Neurosurgery Training Virtual Environment
John, N., Phillips, N., Ap-Cenydd, L., Pop, S., Coope, D., Kamaly-Asl, I., de Souza, C. & Watt, S., 7 Jul 2017, In: Presence: Teleoperators and Virtual Environments. 25, 4, p. 289-298
Research output: Contribution to journal › Article › peer-review - PublishedTowards Real-Time Animation Optimisation in VR
Henshall, G., Teahan, W. & Ap Cenydd, L., 14 Sept 2017, Computer Graphics and Visual Computing (CGVC). Wan, T. R. & Vidal, F. (eds.). Manchester Metropolitan University: The Eurographics Association
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
2016
- PublishedHow the Perceived Identity of a NPC Companion Influences Player Behavior
Headleand, C. J., Jackson, J., Williams, B., Priday, L., Teahan, W. J. & Ap Cenydd, L., 21 Jul 2016, Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. Gavrilova, M. L., Tan, C. J. K. & Sourin, A. (eds.). Berlin, Heidelberg: Springer Berlin / Heidelberg, Vol. XXVIII. p. 88-107 20 p. (Lecture Notes in Computer Science; vol. 9590).
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review - PublishedTowards ethical robots: Revisiting Braitenberg's vehicles
Headleand, C. J., Cenydd, L. A. & Teahan, W., 1 Sept 2016, 2016 SAI Computing Conference (SAI). p. 469-477 9 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
2015
- PublishedA Tablet-Based Virtual Environment for Neurosurgery Training
Ap-Cenydd, L., John, N. W., Phillips, N. I., ap Cenydd, L., Coope, D., Carleton-Bland, N., Kamaly-Asl, I. & Gray, W. P., 16 Oct 2015, In: Presence: Teleoperators and Virtual Environments. 24, 2, p. 155-162
Research output: Contribution to journal › Article › peer-review - PublishedAnthropomorphisation of software agents as a persuasive tool
Headleand, C., Priday, L. J., Ap-Cenydd, L., Headleand, C. J., Ap Cenydd, L., Priday, L. R., Roberts, J. C. & Teahan, W. J., 13 Jul 2015.
Research output: Contribution to conference › Paper - PublishedDoes the Perceived Identity of Non-player Characters Change How We Interact with Them?
Headleand, C. J., Jackson, J., Priday, L., Teahan, W. & Cenydd, L. A., 1 Oct 2015, 2015 International Conference on Cyberworlds (CW). p. 145-152 8 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review - PublishedThe influence of virtual reality on the perception of artificial intelligence characters in games
Headleand, C., Ap-Cenydd, L., Henshall, G. I., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 12 Nov 2015, Research and Development in Intelligent Systems XXXII. Springer, p. 345-357
Research output: Chapter in Book/Report/Conference proceeding › Chapter - PublishedTowards Real-Time Behavioral Evolution in Video Games
Headleand, C., Henshall, G. I., Ap-Cenydd, L., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 26 Jun 2015, Artificial Life and Intelligent Agents. 2015 ed. Springer, p. 3-16
Research output: Chapter in Book/Report/Conference proceeding › Chapter - PublishedTowards a high fidelity simulation of the kidney biopsy procedure
Henshall, G., Pop, S., Edwards, M., Ap Cenydd, L. & John, N., 2015, 2015 IEEE Virtual Reality (VR). Arles, France
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review - PublishedTowards crowd-sourced parameter optimisation for procedural animation
Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Oct 2015, 2015 International Conference on Cyberworlds. Visby, Sweden, p. 379-381 3 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
2014
- PublishedBenchmarking Grammar-Based Genetic Programming Algorithms
Headleand, C. J., Ap-Cenydd, L. & Teahan, W. J., 9 Dec 2014.
Research output: Contribution to conference › Paper - PublishedBerry Eaters: Learning Colour Concepts with Template Based Evolution
Headleand, C. J., Ap-Cenydd, L. & Teahan, W. J., 30 Jul 2014.
Research output: Contribution to conference › Paper - PublishedInterventional radiology virtual simulator for liver biopsy
Villard, F., Vidal, F. P., Ap-Cenydd, L., Holbrey, R., Pisharody, S., Johnson, S., Bulpitt, A., John, N. W., Bello, F. & Gould, D., 24 Jul 2014, In: International Journal of Computer Assisted Radiology and Surgery. 9, 2, p. 255-267
Research output: Contribution to journal › Article › peer-review - PublishedRandomised Multiconnected Environment Generator: Bangor University Technical Report CS-TR-004-2014
Headleand, C., Henshall, G., Ap-Cenydd, L. & Teahan, W., 20 Oct 2014, Bangor University, p. 1-5.
Research output: Working paper
2013
- PublishedAn embodied approach to arthropod animation
Ap-Cenydd, L., Teahan, W. J. & Computer Animation and Virtual Worlds, [. V. (Editor), 1 Jan 2013, In: Computer Animation and Virtual Worlds. 24, 1, p. 65-83
Research output: Contribution to journal › Article › peer-review - PublishedStoryboarding for visual analytics
Pop, S. R., Walker, R., Ap-Cenydd, L., Pop, S., Miles, H. C., Hughes, C. J., Teahan, W. J. & Roberts, J. C., 28 May 2013, In: Information Visualization. 14, 1, p. 27-50
Research output: Contribution to journal › Article › peer-review
2012
- PublishedVisualizing the Surface of a Living Human Brain
Ap-Cenydd, L., John, N. W., Bloj, M., Walter, A. & Phillips, N. I., 1 Mar 2012, In: IEEE Computer Graphics and Applications. 32, 2, p. 55-65
Research output: Contribution to journal › Article › peer-review
2011
- PublishedUsing a Kinect Interface to Develop an Interactive 3D Tabletop Display
Ap Cenydd, L., Hughes, C., Walker, R. & Roberts, J. C., 2011. 2 p.
Research output: Contribution to conference › Paper - PublishedVisual Analysis of User Behaviour in Pay-Per-Bid Auctions
Walker, R., Ap Cenydd, L., Pop, S. & Roberts, J. C., Feb 2011, International Workshop on Visual Analytics. The Eurographics Association, 4 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Activities
2023
- Computer Science Subject Spotlight on Springpod.com
Interactive, experiential learning programme discussing how AI is used in video game development, titled "Virtual Creatures within Gaming: How are they made?". Presented by Dr Llyr ap Cenydd. Collaboration between Bangor University and Springpod.com, which provide university course taster experiences.
31 Mar 2023
Links:
Activity: Types of Public engagement and outreach - Media article or participation (Contributor)