On October 2nd, during the first week of the semester, Bangor University hosted a lecture as part of its "Engage" series, which gathers speakers to discuss a range of topics in Computing, Engineering, and Design. This particular session focused on recent advancements in virtual and mixed reality.
Dr. Llŷr ap Cenydd, a lecturer in the Computer Science and Engineering department, led the talk titled “Virtual Creatures: Enhancing Immersion in Mixed and Virtual Reality.” Dr. ap Cenydd discussed procedural animation, a technique that uses algorithms and AI to produce real-time character movements. He explained how this approach contributes to a more realistic experience in Virtual Reality (VR) and Mixed Reality (MR) by creating virtual creatures with lifelike movement.
Dr. ap Cenydd shared examples from his VR game projects, developed in partnership with Meta, including Ocean Rift, and Crashland. He described how procedural animation has allowed him to create calm underwater environments with creatures like dolphins, as well as intense, alien settings with more aggressive virtual beings in his Crashland first-person-shooter game. His presentation gave attendees insight into how these techniques aim to improve realism and engagement in VR environments.
This lecture provided a hands-on look at the potential of procedural animation, offering students and faculty a glimpse into how lifelike environments and creatures are being designed for VR. Dr. ap Cenydd’s work, especially in partnership with Meta, demonstrated how cutting-edge techniques in VR development can elevate user immersion, pushing the possibilities of virtual entertainment even further.